Project Definition

Introduction

This project is dedicated to build a strategic game engine that can, at the same time, be easy to learn and challenging to play. The idea is to have a client program (the Counsellor) to help both new and experienced players and to leverage knowledge. From the Counsellor, all information will be made available. You can review your generals and wizards. You can check upon your assassins and your enemies' rogues if they are double agents.

An easy to view map will help you see all theatre of operations in a glance. You review the information and give your commands in your own pace as we are all busy people... Once all players are done, the automated Judge will see that all commands are properly executed and the results are sent back to you for your review. Then we go again, until a winner is declared.

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The Purpose (Mission)

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These are the targets we want to meet

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This is how our organisation will gain.

  • A
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  • F

Objectives

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Measurable Objectives:

  1. A
  2. B
  3. C

Deliverables

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Project Constraints

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